Here at Bammsters HQ, we looked at the recently revealed images of customised EVE:Valkyrie™ ships, and discussed just how something like those would fly!
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Valkyrie Fighter
Since Valkyrie is not yet released, we turned to the 2nd best option: Simulating them in Kerbal Space Program™!
Yes, we built 2 ships (so far) in KSP v1.0.5, using mostly stock parts (and BD Armoury for weapons), and tried to get them into the air.
Admittedly, we did not spend too many hours tweaking the crafts to get them fully airworthy, but a few different tweaks were done, such as control surfaces, and additional structure to support wheels. Biggest issue remained their lift-profile against the aerodynamics model in stock KSP v1.0.5, notably because judging from the source images, the wings are angled down and this seems to cause KSP to want them to fly up-side down.
At this point it would probably have helped to have watched Scott Manley‘s supposedly excellent “Beginners Guide To Spaceplanes – Part 3“, but that would just be cheating!
Flight, however, was eventually achieved, with one of the designs managing to be quite controllable, ailerons allowing insane yaw-control but poor pitch-control. Extra reaction-wheels were added, and some resemblance of almost-grace was achieved!

Valkyrie Fighter
Stay tuned here, as we look at showing more stuff based on the unholy merger of KSP and EVE:Valkyrie!
Update 21/11/2015 – 2nd video now available:
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Evil Overlord
Responsible for many of the day-to-day operations, for messing up website code, and generally for whipping the rest of the team into an odd shape, G took on the Evil Overlord title because the rest ran around like headless chicken. He doubles as the other main host on Rated-R, when actually around and awake.